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How to open .rpf files2/28/2023 I am guessing that a number of the formats will not have changed much unless they absolutely needed to for things like platform differences, which i would expect for things like textures and mesh data as each system handles certain things differently. i'll see if i can decompress a few more of the other types and determine which are the text/xml/script based formats when i get the chance. Once i compile a larger list of directory and file names, hopefully i will be able to determine some of the non-RSC based files a bit easier. After decompression, the RSC data in particular, cannot always be reliably identified from what i have seen, so i have left all blocks thus far compressed until i can further determine which types of files are specified by the various id values. Also i have not built a file name table yet so that i can convert the file hashes to readable names. There are various flags in the file table and resource headers i have not deciphered yet. Unfortunately i have not been keeping up with the GTA4/RAGE engine research being done on other forums, so i am a bit behind at the moment on how a lot of the internals work, thus i am researching and reverse engineering things as i go. For now i have just done a raw extraction of the individual file blocks.
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